If everything you are about to read is right, you better get a better internet connection if you want to play Counter-Strike: Global Offensive with any sort of normalcy.
A YouTube video produced by Dinowarleaf, titled “Major Issue – CS:GO Hitboxes Are Still Off” has taken Valve to task over one very import caveat about the game. Where you aim isn’t what you are going to hit.
Dinowarleaf, Dino for short, walks you through a very logical and clean explanation of what is happening. And now it’s time for you to be in the know.
The contention is that there is a difference between the hitboxes you see and the ones the server sees.
In case you didn’t know, hitboxes are supposed to reside inside the graphical representation of the target you see.
However, it appears that in Counter-Strike: Global Offensive, sometimes these hitboxes have out of body experiences.
Example: In the picture below you think that in order to hit the target, you shoot at the graphical representation of the model.
However, the server sees the blue outline as the target. This means even if you aim was true in terms of hitting the graphical representation, you would have missed in some instances.
Dino walks you through everything step by step, from creating a custom map to creating a custom gun, so that everything you see can be recreated.
Basically, Dino created a lazer gun and could literally trace the hitbox image by shooting at an increased rate of fire with 100 percent accuracy using the weapon_accuracy_nospread console command and removing recoil.
One of the most egregious errors he found was that hitboxes were significantly worse when shooting at a jumping target as seen below.
So even if you managed to land a headshot, sometimes it would be a complete miss or a shot to the chest.
From the examples you can see there is a huge problem.
To take a look at Dino’s work and do some research on the topic yourself, you can find the video, the config file, and a detailed explanation of how he came to his conclusions
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